使用createjs创建的Sprite块获取图片,使用canvas画布完成,卡通奔跑的马元素动画特效。
使用方法
body引入HTML代码
<canvas id="mycanvas" width="612" height="280"></canvas> <script type="text/javascript" src="js/easeljs.min.js"></script> <script type="text/javascript"> var stage = new createjs.Stage("mycanvas") createjs.Ticker.addEventListener("tick", stageBreakHandler); var img = new Image() img.src = "img/horse.png" img.onload = function(){ var ss = new createjs.SpriteSheet({ "images": ["img/horse.png"], "frames": [ [519,1352,468,225,0,-39.5,-6.05], [525,694,405,225,0,-39.5,-6.05], [402,1577,398,241,0,-37.5,-9.05], [0,1565,402,239,0,-33.5,-8.05], [521,920,430,233,0,-23.5,-14.05], [520,0,465,228,0,-7.5,-22.05], [515,238,479,228,0,-8.5,-24.05], [508,470,500,224,0,-2.5,-26.05], [0,470,508,231,0,-5.5,-20.05], [0,238,515,232,0,-9.5,-17.05], [0,0,520,238,0,-12.5,-11.05], [0,920,521,219,0,-18.5,-11.05], [0,701,525,219,0,-18.5,-11.05], [0,1352,519,213,0,-28.5,-10.05], [0,1139,520,213,0,-28.5,-10.05] ], "animations" : { "run": [0,14,"run"] } }) var sp = new createjs.Sprite(ss,"run") stage.addChild(sp) stage.update(); } function stageBreakHandler(event){ stage.update(); } </script>